Panthera (
pantheraliam) wrote in
humiliatious2025-04-01 07:55 am
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Amphitheater Multiverse: The Wastelands
Amphitheater Multiverse
The Amphitheater is a mysterious place. It's in the space of a blink that you appear outside one of its many entrances. You're beckoned inside, taken to the center, where the showrunners assign you a role. Another blink, and you're no longer surrounded by rows of crowded seats. The crowd and cast have disappeared. Whatever role you were given, that is your life now, even if only for the duration of the performance. Be careful, though. It's easy to get lost in the role you were given. It's not uncommon for performers to forget who they are.

Performance: The Wastelands
It's a scenario which has fascinated since the very inception of story-telling: What happens after the world ends?
It seems that's what's occurred here. Shops and houses are left empty of life, looted of supplies. Strange, mutant plants grow wrap around buildings and overtake forests, which infected animals slip out of to attack. Towns are less so towns, and more so guarded fortresses which only allow certain individuals in and out. Supplies are scarce, and trade has devolved into a bartering system. Camps of survivors are scattered throughout the countryside and abandoned villages, with some bigger groups splitting up into factions. Infighting is common, as well as altercations between groups. The world has become temperamental, anxious, everyone always prepared to attack. Those affected by the mutation find it even harder to survive every day, met with a whole host of biological and social obstacles.
Everyone's goal is to survive. What role will you play?

Dramatis Personae
scavengers & survivalists
Scavengers and survivalists survive on their own as best as they can. They are loners who travel from settlement to settlement, trading supplies they've found before moving onto the next place. Some prefer to live off grid entirely, and only interact with others when passing in their travels. Others hide away in cities and towns, away from the eyes of the factions that govern them, stealing what they need. Generally, these types believe that others will slow them down, and are concerned more with their own survival than anything else, which makes them poor companions.
leaders
The world as all knew it may have ended, but so long as there are people still alive, they will need leaders. One might lead a small settlement with only a handful of people, merely interested in surviving. Instead, one might be the leader of a powerful faction in a major fortress city, with hundreds at your command. There are religious leaders, as well, which devotees follow faithfully in all that they do. Whatever the case may be, the leader is, at the end of the day, someone responsible for the wellbeing of the many others that depend on them.

traders
Traders are apocalypse-made merchants who survive by collecting and selling items between settlements. Some of these merchants travel, moving from settlement to settlement and providing goods for travelers on the road, and some reside in settlements, providing goods for the town. They may sell anything from rations to weapons to medical supplies, and generally tend to have good relationships with leaders, due to their many connections. They are good salespeople, exceptionally clever with words, and may convince you to leave with something you don't need, or give them something you do.

the affected
No one is quite sure what caused animals, plants, and people to all start changing - why some are affected, and others aren't - but some strange mutation took hold after the world came to an end, rendering some something between human and beast. They are not mindless, and they are not hungry, but they have been known to attack - transform into monsters which blindly lash out until their prey has been disposed of. This only happens when they are provoked, however...

hunters
Some believe that the affected must be disposed of, studied, or otherwise detained until an explanation for their condition can be found. There are a few leaders, both religious and otherwise, who claim to be researching a cure for the strange affliction. They hire hunters to find the affected and bring them to their headquarters. Other hunters have more personal reasons for wanting to seek out the affected and dispose of them.

devotees
In times of great crisis, such as these, people find themselves desperate for a guiding light to follow. Devotees pledge themselves to leaders, objects, gods, etc., and follow them dutifully no matter what they're asked to do. Some religious factions condemn the affected, while some celebrate and welcome them, and others still that want to research them; likewise, there are some factions that welcome anyone, some that only welcome allied factions, some that welcome no one. It all depends on what one has decided to devote themselves to - the point is, they're devoted.
OOC
Hello! Welcome to Amphitheater Multiverse, inspired by former game 7Dead's AU/amplitheater premise. Essentially, characters enter a magical amphitheater that is holding a performance (this time it is "The Wastelands," a post-apocalyptic story), and they are cast in roles. This transports them to the setting of the "play" - essentially one big collective AU you can TL and play in (your characters can either be aware they're in a play, completely lost in their roles, some combination thereof, etc.). You can play out multiple roles/enter & exit the amphitheater more than once.
Please follow basic DWRP etiquette, don't be a jerk, use CWs in subject lines/read them. Play anyone you want - canon characters, OCs, fandom OCs, AUs, CRAUs, etc., etc. This event is open for anyone to play. You do not need to know me or be on my plurk list or anything like that. If you have any questions, please direct them here, or hit me up on plurk at
pantheraliam (just note that I don't add people unless I know them). Have fun, be safe o v o;;
Please follow basic DWRP etiquette, don't be a jerk, use CWs in subject lines/read them. Play anyone you want - canon characters, OCs, fandom OCs, AUs, CRAUs, etc., etc. This event is open for anyone to play. You do not need to know me or be on my plurk list or anything like that. If you have any questions, please direct them here, or hit me up on plurk at
I didn’t :)
[It’s strange, the places this world takes them. Flickering lights, lost rooftops, a town destroyed into a soft living room—and yet none of it has felt quite so vast, so unfamiliar. Not anywhere visible.
[And Armin doesn’t know it.
[Aubrey holds his gaze while he talks; looks away only briefly, at the destruction he speaks of. There’s a half-formed thought on her tongue, an apartment she didn’t know, signs of someone else’s—
[Death. In the living, on his face; Aubrey recognizes it with a foreign intuition, and jerks back at the sight. (She hasn’t moved away from Armin since before it all went dark—if even then. Her skin immediately feels colder for his absence.)]
Armin, your… [Or is it “you’re”? She doesn’t want to say it. She wants it gone.
[But she traces the affliction’s path with her own hand, up her own face. The motion is almost involuntary. Shouldn’t she reach out…?]
FEAR?
[She moves away. The frown is plain on his face. When Aubrey touches her face, Armin touches his, feels the ridge of that root.
[His titan ability engaging? Usually, those marks gouge their way in. What's about to happen?
[He backs away too.]
Something to look in. [He mutters it, turning this way and that to search for anything reflective. He finds nothing.
[When he turns back to Aubrey, the roots have branched and crawled - up his nose, into his ear; his left eye is completely black.]
What is it?
[Didn't Eren free him of his titan ability anyway...?]
Aubrey. Tell me.
no subject
[He backs away. There’s a distinct sense that he shouldn’t be allowed to separate. In the dark, it felt they were never more than an arm’s length away.
[And now he’s turning.]
You’re affected. [Aubrey doesn’t know how she knows. But her raised hand, shaking, opens, covering and sprawling across the left half of her face.] You don’t feel it…?
[Are you a threat? An entirely unwelcome thought. Teeth gritting in fear, she swallows.]
don't mind my limited icons
Aubrey. [His voice is firm, suddenly; there is some desperation.
[He forces his voice to sound gentle. Why does he have to force it? She'll never know the difference.]
It's alright. [He holds his hands up, then out. The tips of his nails are starting to turn black too, but if he notices, he doesn't acknowledge it.]
I don't know what's happening yet, but I know we'll solve the puzzle like we always do. This is clearly the next step, so...
We're closer than ever to seeing Eren and Sunny again.
[Armin won't die before they reach them. He's not worried about that.
[His voice get just a little quieter.]
Whatever happens, I'm not going to hurt you. [Those last two words - aggressive. He swallows down a lump in his throat, eyes momentarily widing.
[And then he takes a deep breath.]
It's alright. Let's keep walking...
🤝 the same boat…
[She’s never been afraid of Armin. (Can’t remember otherwise.) And she can love him even when he scares her, so…]
It’s spreading fast. [Tentative, Aubrey lowers her own hand; shifts focus to it, for a tense heartbeat, but… it’s unaffected. Why him? What happens if it takes over?
[She starts walking, slow. Can’t shake the feeling she’s not supposed to let him out of her sight. Does, anyway, because… it’s Armin. She does trust Armin.]
I don’t know why, but… I feel like there might be more like you. [Not quite human. There’s a black streak across the ruins, not unlike what crawls across Armin’s skin. Was it there before, or had she not noticed?]
And I’m supposed to find them. [And bring you back.]