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pantheraliam) wrote in
humiliatious2025-04-01 07:55 am
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Amphitheater Multiverse: The Wastelands
Amphitheater Multiverse
The Amphitheater is a mysterious place. It's in the space of a blink that you appear outside one of its many entrances. You're beckoned inside, taken to the center, where the showrunners assign you a role. Another blink, and you're no longer surrounded by rows of crowded seats. The crowd and cast have disappeared. Whatever role you were given, that is your life now, even if only for the duration of the performance. Be careful, though. It's easy to get lost in the role you were given. It's not uncommon for performers to forget who they are.

Performance: The Wastelands
It's a scenario which has fascinated since the very inception of story-telling: What happens after the world ends?
It seems that's what's occurred here. Shops and houses are left empty of life, looted of supplies. Strange, mutant plants grow wrap around buildings and overtake forests, which infected animals slip out of to attack. Towns are less so towns, and more so guarded fortresses which only allow certain individuals in and out. Supplies are scarce, and trade has devolved into a bartering system. Camps of survivors are scattered throughout the countryside and abandoned villages, with some bigger groups splitting up into factions. Infighting is common, as well as altercations between groups. The world has become temperamental, anxious, everyone always prepared to attack. Those affected by the mutation find it even harder to survive every day, met with a whole host of biological and social obstacles.
Everyone's goal is to survive. What role will you play?

Dramatis Personae
scavengers & survivalists
Scavengers and survivalists survive on their own as best as they can. They are loners who travel from settlement to settlement, trading supplies they've found before moving onto the next place. Some prefer to live off grid entirely, and only interact with others when passing in their travels. Others hide away in cities and towns, away from the eyes of the factions that govern them, stealing what they need. Generally, these types believe that others will slow them down, and are concerned more with their own survival than anything else, which makes them poor companions.
leaders
The world as all knew it may have ended, but so long as there are people still alive, they will need leaders. One might lead a small settlement with only a handful of people, merely interested in surviving. Instead, one might be the leader of a powerful faction in a major fortress city, with hundreds at your command. There are religious leaders, as well, which devotees follow faithfully in all that they do. Whatever the case may be, the leader is, at the end of the day, someone responsible for the wellbeing of the many others that depend on them.

traders
Traders are apocalypse-made merchants who survive by collecting and selling items between settlements. Some of these merchants travel, moving from settlement to settlement and providing goods for travelers on the road, and some reside in settlements, providing goods for the town. They may sell anything from rations to weapons to medical supplies, and generally tend to have good relationships with leaders, due to their many connections. They are good salespeople, exceptionally clever with words, and may convince you to leave with something you don't need, or give them something you do.

the affected
No one is quite sure what caused animals, plants, and people to all start changing - why some are affected, and others aren't - but some strange mutation took hold after the world came to an end, rendering some something between human and beast. They are not mindless, and they are not hungry, but they have been known to attack - transform into monsters which blindly lash out until their prey has been disposed of. This only happens when they are provoked, however...

hunters
Some believe that the affected must be disposed of, studied, or otherwise detained until an explanation for their condition can be found. There are a few leaders, both religious and otherwise, who claim to be researching a cure for the strange affliction. They hire hunters to find the affected and bring them to their headquarters. Other hunters have more personal reasons for wanting to seek out the affected and dispose of them.

devotees
In times of great crisis, such as these, people find themselves desperate for a guiding light to follow. Devotees pledge themselves to leaders, objects, gods, etc., and follow them dutifully no matter what they're asked to do. Some religious factions condemn the affected, while some celebrate and welcome them, and others still that want to research them; likewise, there are some factions that welcome anyone, some that only welcome allied factions, some that welcome no one. It all depends on what one has decided to devote themselves to - the point is, they're devoted.
OOC
Hello! Welcome to Amphitheater Multiverse, inspired by former game 7Dead's AU/amplitheater premise. Essentially, characters enter a magical amphitheater that is holding a performance (this time it is "The Wastelands," a post-apocalyptic story), and they are cast in roles. This transports them to the setting of the "play" - essentially one big collective AU you can TL and play in (your characters can either be aware they're in a play, completely lost in their roles, some combination thereof, etc.). You can play out multiple roles/enter & exit the amphitheater more than once.
Please follow basic DWRP etiquette, don't be a jerk, use CWs in subject lines/read them. Play anyone you want - canon characters, OCs, fandom OCs, AUs, CRAUs, etc., etc. This event is open for anyone to play. You do not need to know me or be on my plurk list or anything like that. If you have any questions, please direct them here, or hit me up on plurk at
pantheraliam (just note that I don't add people unless I know them). Have fun, be safe o v o;;
Please follow basic DWRP etiquette, don't be a jerk, use CWs in subject lines/read them. Play anyone you want - canon characters, OCs, fandom OCs, AUs, CRAUs, etc., etc. This event is open for anyone to play. You do not need to know me or be on my plurk list or anything like that. If you have any questions, please direct them here, or hit me up on plurk at
Aerith Gainsborough | FFVII
b. trading turnips
c. leader, healer
d. out in the wild wastelands
or, wildcard
[Surprise me! I'm up for almost anything!]
affected!
[He’s not made to be a leader, really. At all. But the flowers were planted, and the people came, and, unfortunately, having been there first lent a certain kind of credence. Very silly. Very quickly. Very very very very very overwhelming. Very much leaves him wondering how they’re all still here.
[Nonetheless, Basil tries his best for the people he cares about.
[So it goes that he steps through the greenery, fingers weaving through each other like tangled roots, trembling like a newborn fawn. He spots the staff first and its person second. Maybe the green ought to stick out more, but—well, he’s a little bit green, too. It’s in his eyes, most obvious at night. He tries not to question it.]
H-hello? [Oh. Oh, that’s no way to greet a stra— confront, oh, geez, he was supposed to be— Ah, never mind. Basil clears his throat.] Do you… know where you are?
[It is not a threatening question in any sense of the word. If anything, it sounds like he’s lost.]
no subject
[She's surprised by the voice suddenly speaking out of the greenery. Turning towards Basil, Aerith reaches for her staff. It's not a hostile move, however. She grasps it briefly, using it to center her balance and pull herself up from where she's been kneeling for so long. This person doesn't seem aggressive, and she won't be aggressive herself unless she has a very good reason to be. She smiles, letting go of the staff again.]
Hello there.
[It's a good question... does she know where she is? She knows her place beneath the earth and the sky, but in the more technical sense, she isn't sure. She knows where she came from, and all she left behind her, but when it comes to her current surroundings and what lies ahead—much more is a mystery to her.]
You know—now that I think of it, I don't know if this place has a name. But maybe it does. I haven't been here long. I've been—traveling.
[Traveling is as good a word for it as any. It's accurate, if not precise.]
It's a pretty place, whatever it's called. That's why I stopped here.
no subject
[He flinches at the reach for the staff anyway, as though the blunt wood might come down on his skull at a moment’s notice.
[It doesn’t. Her greeting is gentle. Basil’s hands remain tangled, but the knots grow less taut.]
This is, ah…
[One of few places flowers grow at all, like weeds in scorched cracks. Somewhere with oddly fertile soil, as if sustained by all forced to remain below. A home for the damned, Basil thinks. No one who valued their life would stay.]
…I… call it my garden. It doesn’t really have a name.... [He laughs lightly, still on edge.] B-but some other people live here, too, and…
Did you… only stop to look around…?
b
Gosh, Aerith. How did you manage all this? We'll have a few days worth of good meals now.
no subject
[With a wink, she smiles at Hero. The joke is clear from her tone as well as the wink, as it isn't really a secret. She's always had a way with plants. Now, when the soil's in such a state, her green thumb stands out more than ever before, now that fresh fruits and vegetables are so hard to come by. She also has a keen instinct for where wild plants might be, and some knowledge of which of them are safe to eat. She'll trade food for old guides to edible plants, when she can find a trader who has one.
Aerith could charge much more for them than she does for her produce, in the right markets, but like Hero, she would rather help the people of small settlements like this one eat better and live better. As long as she has enough to get by herself. She's not looking to get rich.]
It's not always easy, but I have to keep my customers happy, after all!
no subject
[She makes a wonderful addition, and it always brightens Hero's day to see her, even if it was only yesterday that he saw her before.]
Well, you've outdone yourself this time. I'm going to put something together with all this, and once it's done, you have to try the first bite.