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pantheraliam) wrote in
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Amphitheater Multiverse: The Wastelands
Amphitheater Multiverse
The Amphitheater is a mysterious place. It's in the space of a blink that you appear outside one of its many entrances. You're beckoned inside, taken to the center, where the showrunners assign you a role. Another blink, and you're no longer surrounded by rows of crowded seats. The crowd and cast have disappeared. Whatever role you were given, that is your life now, even if only for the duration of the performance. Be careful, though. It's easy to get lost in the role you were given. It's not uncommon for performers to forget who they are.

Performance: The Wastelands
It's a scenario which has fascinated since the very inception of story-telling: What happens after the world ends?
It seems that's what's occurred here. Shops and houses are left empty of life, looted of supplies. Strange, mutant plants grow wrap around buildings and overtake forests, which infected animals slip out of to attack. Towns are less so towns, and more so guarded fortresses which only allow certain individuals in and out. Supplies are scarce, and trade has devolved into a bartering system. Camps of survivors are scattered throughout the countryside and abandoned villages, with some bigger groups splitting up into factions. Infighting is common, as well as altercations between groups. The world has become temperamental, anxious, everyone always prepared to attack. Those affected by the mutation find it even harder to survive every day, met with a whole host of biological and social obstacles.
Everyone's goal is to survive. What role will you play?

Dramatis Personae
scavengers & survivalists
Scavengers and survivalists survive on their own as best as they can. They are loners who travel from settlement to settlement, trading supplies they've found before moving onto the next place. Some prefer to live off grid entirely, and only interact with others when passing in their travels. Others hide away in cities and towns, away from the eyes of the factions that govern them, stealing what they need. Generally, these types believe that others will slow them down, and are concerned more with their own survival than anything else, which makes them poor companions.
leaders
The world as all knew it may have ended, but so long as there are people still alive, they will need leaders. One might lead a small settlement with only a handful of people, merely interested in surviving. Instead, one might be the leader of a powerful faction in a major fortress city, with hundreds at your command. There are religious leaders, as well, which devotees follow faithfully in all that they do. Whatever the case may be, the leader is, at the end of the day, someone responsible for the wellbeing of the many others that depend on them.

traders
Traders are apocalypse-made merchants who survive by collecting and selling items between settlements. Some of these merchants travel, moving from settlement to settlement and providing goods for travelers on the road, and some reside in settlements, providing goods for the town. They may sell anything from rations to weapons to medical supplies, and generally tend to have good relationships with leaders, due to their many connections. They are good salespeople, exceptionally clever with words, and may convince you to leave with something you don't need, or give them something you do.

the affected
No one is quite sure what caused animals, plants, and people to all start changing - why some are affected, and others aren't - but some strange mutation took hold after the world came to an end, rendering some something between human and beast. They are not mindless, and they are not hungry, but they have been known to attack - transform into monsters which blindly lash out until their prey has been disposed of. This only happens when they are provoked, however...

hunters
Some believe that the affected must be disposed of, studied, or otherwise detained until an explanation for their condition can be found. There are a few leaders, both religious and otherwise, who claim to be researching a cure for the strange affliction. They hire hunters to find the affected and bring them to their headquarters. Other hunters have more personal reasons for wanting to seek out the affected and dispose of them.

devotees
In times of great crisis, such as these, people find themselves desperate for a guiding light to follow. Devotees pledge themselves to leaders, objects, gods, etc., and follow them dutifully no matter what they're asked to do. Some religious factions condemn the affected, while some celebrate and welcome them, and others still that want to research them; likewise, there are some factions that welcome anyone, some that only welcome allied factions, some that welcome no one. It all depends on what one has decided to devote themselves to - the point is, they're devoted.
OOC
Hello! Welcome to Amphitheater Multiverse, inspired by former game 7Dead's AU/amplitheater premise. Essentially, characters enter a magical amphitheater that is holding a performance (this time it is "The Wastelands," a post-apocalyptic story), and they are cast in roles. This transports them to the setting of the "play" - essentially one big collective AU you can TL and play in (your characters can either be aware they're in a play, completely lost in their roles, some combination thereof, etc.). You can play out multiple roles/enter & exit the amphitheater more than once.
Please follow basic DWRP etiquette, don't be a jerk, use CWs in subject lines/read them. Play anyone you want - canon characters, OCs, fandom OCs, AUs, CRAUs, etc., etc. This event is open for anyone to play. You do not need to know me or be on my plurk list or anything like that. If you have any questions, please direct them here, or hit me up on plurk at
pantheraliam (just note that I don't add people unless I know them). Have fun, be safe o v o;;
Please follow basic DWRP etiquette, don't be a jerk, use CWs in subject lines/read them. Play anyone you want - canon characters, OCs, fandom OCs, AUs, CRAUs, etc., etc. This event is open for anyone to play. You do not need to know me or be on my plurk list or anything like that. If you have any questions, please direct them here, or hit me up on plurk at
Viktor | Arcane
[ The wares that Viktor peddles aren't your typical fare. In fact, the spread he has is a rather odd assortment of mechanical frankenstien'd things. Need walkie-talkies that actually work and might shoot stun gun ammunition for a quick getaway?? He's got you. Need a drone that can fire any array of projectiles from its mounted guns, he's got that too. Need something with a little more firepower?? You're in luck, he's got that also! Whether it's a hammer that can turn into a proverbial laserbeam, a giant shield with soundwave technology to send your foes flying backwards with a shockwave, or maybe you're looking for a pair of gauntlets that can crush an affected with ease?? If you want something made, he's got it and he's selling!!
He's not just selling weaponry, though, but also thousands of spare parts ranging from gears, sheets of metal, even full-on engines if that's what you need! He also does customization work and repair jobs for the right price. He doesn't buy into the whole grandiose bravado that other traders typically fall into. But he does watch with a keen eye how people act. ]
role;
cultleader[ Maybe you've heard stories about the strange metal oasis that is oddly unaffected by the apocalypse. A place where tranquility and cooperation meet in harmony, a true beacon of utopia. But not all that glitters is gold, and there is an almost sinister feel to how the oasis operates. People there are happy, but their emotions are muted, some would say even absent, as they allow people to enter who give up their weapons. A steel oasis in the middle of treacherous terrain with food, water, and even shelter for those weary travelers. For those who enter through the rusted yet oddly tranquil gates, they will be greeted by a fleet of unmoving soldiers all of whom are eerily motionless until those gates are entered. Mixed upon their bodies are the signs of affliction, but they do not act out regardless. Then they will turn in synchronized harmony to regard whomever has stepped past the gates, heads tilting to the side in silent judgment. There is no other motion from them as they simply act as watchers for the Herald and his people. Beyond them, down the cracked paved road is another more inviting sprawl, filled with people who are also afflicted, but their bodies are a mixture of flesh and shining golden metal.
Viktor will be there to greet whomever arrives. ]
I am pleased to finally meet you. You have come a long way and must be tired. [ Viktor is a strange sight himself with an entirely purple metallic body that has rivulets of purple energy and light flickering throughout it. ] If you have any weapons, I will ask you to leave them there.
[ He will motion towards a stockhouse guarded by similar automatons like out front. ]
wildcard;
( Please do whatever with me I love AUs!! Viktor will be lost in his role and only able to snap out of it from 1 person in particular! I'm open to pretty much whatever with him in terms of roles. If you wanna hash something out, hit me up via PM or just wing it and I'll go along with whatever! )
Herald!
[It’s a wonder the boy made it this far. Skin-and-bone limbs step past the metallic guards, unflinching, as if he belongs in this artificial space. All he brings is a knapsack, slung over a sweater-vest uniform that’s seen better days, and…
[As the Herald speaks of weaponry, the boy lifts his right hand. It is a dull, dead motion; not a threat. He’s holding a steak knife. Viktor’s body shimmers in its reflection.
[Leave it behind? No. The boy shakes his head. There are important items in the knapsack, meant for someone important. Viktor may have been alerted to the arrival of the young quest-taker and his cargo; supposedly, the boy makes lots of deliveries on the regular, despite appearances. He’s pale, but lots of people down here are. If nothing else, it looks like he sleeps okay.
[But he will not drop the knife.]
trader
[ And that's exactly what Levi is looking for when he drops a device on the counter -- a sort of small container unit with propellers and multiple mechanical parts that seem to connect to something else. It looks pretty busted up; the shell is bent as if it had been chewed up by a large animal and one of the fans is broken. ]
[ The man himself doesn't look anything particularly extraordinary -- except perhaps his small stature, but he looks as pale and gaunt as most of them do, deep dark circles under his eyes. His voice is almost soft, but there's a certain no-nonsense determination about him. ]
Can you fix this?